2026 International Conference on Virtual Reality Research and Applications (VRRA 2026)

2026-International-Conference-on-Virtual-Reality-Research-and-Applications-(VRRA-2026)

2026 International Conference on Virtual Reality Research and Applications (VRRA 2026) will be held during July 17-19, 2026 in Chengdu, China. This Conference will cover issues on Virtual Reality Research and Applications. It dedicates to creating a stage for exchanging the latest research results and sharing the advanced research methods in related fields.

Chengdu is the homeland of the giant panda, which is reputed as a living fossil and a national treasure. It is the symbol of world peace and friendship. Chengdu Research Base of Giant Panda Breeding is the only conservation and research center for the giant panda that is located in a metropolis. The giant panda here serves as a bridge of friendship between Chengdu and the rest of the world. Here you can have an intimate contact with these cute creatures and feel the beauty of people living in harmony with nature. Chengdu is also the original place of ancient Shu’s culture. Jinsha Ruins and Sanxingdui Site are demonstrating the mystery, glory and charm of ancient Shu’s culture. Dujiangyan Irrigation System -Mt.Qingcheng, famous for water resources and Taoism respectively. The Dujiangyan Irrigation Project, which was built 2,000 years ago as the first irrigation works without dams in the world, is still in operation. It is regarded as the Wonder of World in the history of human’s civilization. And Qincheng Mountain, the original place of Taoism, is reputed as ‘the most tranquil place under heaven’. Besides, Chengdu has Wuhou Shrine which is famous for the culture of Three Kindom, has Dufu Cottage which is famous for its culture of poem, has Wenshu Temple which is famous for its culture of Buddhism, has Tianfu Old Town, such as Huanglongxi, Pingle, Anren, Jiezi, which are famous for folk customs.

Scientific Sessions

Core VR Technology & Hardware
Head-Mounted Displays (HMDs)
Tracking & Sensing Systems
Haptics & Force Feedback
Audio in VR
Input Devices & Interaction Paradigms
Networked VR & Cloud Rendering

Software, Algorithms & Content Creation
3D Graphics & Rendering
Game Engines for VR
Avatar Creation & Embodiment
Physics Simulation & AI in VR
3D Modeling & Scanning
Authoring Tools & Workflows

User Experience (UX) & Human-Computer Interaction (HCI)
Interaction Design
Locomotion Techniques
Presence & Immersion
Collaboration and Social Interaction
Accessibility & Inclusive Design
User Studies & Evaluation Methods<
Applications & Use Cases
Education & Training
Enterprise & Industry
Cultural Heritage & Museums
Entertainment & Gaming
Retail & E-Commerce

Augmented Reality (AR) & Mixed Reality (MR)
Overlap with VR
AR/MR Hardware
Spatial Computing
Mobile AR vs. Wearable AR

Perception, Psychology & Ethics
Cybersickness (VR-Induced Sickness)
Perceptual Neuroscience in VR
Ethical Implications & Safety
The Proteus Effect & Identity

Related & Emerging Fields
Haptic Teleoperation
Volumetric Capture
The Metaverse

Important Dates
Date formats: d/m/y
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